// create image objects	

	picswap=new Image(146, 175);
	picswap.src="../images/index/swap0.jpg"	
	var picno = Math.random()*17;
	picno = Math.round(picno);

	
	picswap2=new Image(250,188);
	picswap2.src="../images/index/0a.jpg"
	var picno2 = Math.random()*64;
	picno2 = Math.round(picno2);
	
	picswap3=new Image(250,188);
	picswap3.src="../images/index/0b.jpg"
	var picno3 = Math.random()*64;
	picno3 = Math.round(picno3);
	
	
	
// var for quote swap

	var q1 = Math.random()*29;
	q1 = Math.round(q1)

// var for brickle swap

	var b1 = Math.random()*32;
	b1 = Math.round(b1)
	
	var b2 = Math.random()*32;
	b2 = Math.round(b2)
	
	function checkIt()
	{
	if (b1==b2 && b1==32)
		{b1 = b2-1}
	else if (b1==b2 && b1<32)
		{b1 = b2+1}
		};
	
	
// new var's for anchor swaps

	var a1 = Math.random()*2;
	a1 = Math.round(a1);
	
	var a2 = Math.random()*2;
	a2 = Math.round(a2);
		
	var a3 = Math.random()*2;
	a3 = Math.round(a3);
	
	var a4 = Math.random()*2;
	a4 = Math.round(a4);
	
	var a5 = Math.random()*2;
	a5 = Math.round(a5);
	
	var a6 = Math.random()*1;
	a6 = Math.ceil(a6)-1;
	
	var a7 = Math.random()*1;
	a7 = Math.ceil(a7)-1;
		
	var a8 = Math.random()*1;
	a8 = Math.ceil(a8)-1;
	
	var a9 = Math.random()*1;
	a9 = Math.ceil(a9)-1;
	
	var a10 = Math.random()*1;
	a10 = Math.ceil(a10)-1;
